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Pipeline Engineer

Moe Badah

He/His
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With 8+years of experience in the field, Moe started his career in game development and developed a strong skill set in creating immersive and engaging experiences for various platforms. He moved to building real-time pipeline tools, controls and interfaces to accelerate artist workflows, empower creative review and feedback in film & VFX. Utilizing the latest tools and technologies, Moe is able to craft cutting-edge tools that blend the virtual and real worlds. Whether working on a large-scale project or a smaller, more intimate experience. Moe worked on full production cycles from concept to execution and brings a high level of professionalism, creativity, and dedication to the table.

 Q&A 

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