top of page
Pipeline Engineer
Moe Badah
He/His
With over 8 years of experience in the field, Moe started his career in game development, developing a strong skill set for creating immersive and engaging experiences across various platforms. He then transitioned to building real-time pipeline tools, controls, and interfaces to enhance artist workflows, fostering creative review and feedback in film & VFX. By leveraging the latest tools and technologies, Moe excels at crafting cutting-edge tools that seamlessly merge the virtual and real worlds.
Whether engaged in a large-scale project or a smaller more intimate experience, Moe has hands-on experience in full production cycles from concept to execution. His contributions reflect a high level of professionalism, creativity, and dedication.
Q&A
On my desert island I would take...
When I am not working...
Happy place...
Last supper...
bottom of page