With 8+years of experience in the field, Moe started his career in game development and developed a strong skill set in creating immersive and engaging experiences for various platforms. He moved to building real-time pipeline tools, controls and interfaces to accelerate artist workflows, empower creative review and feedback in film & VFX. Utilizing the latest tools and technologies, Moe is able to craft cutting-edge tools that blend the virtual and real worlds.
Whether working on a large-scale project or a smaller, more intimate experience. Moe worked on full production cycles from concept to execution and brings a high level of professionalism, creativity, and dedication to the table.
When I am not working...
synthesizers and music gear, art supplies
in nature or by the ocean!
making music, art, projection mapping, biking, snowboarding, camping, out by a body of water, hanging with friends
On my desert island I would take...