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Generalist Artist
David Dionne
He/His

David is a generalist who touches pretty much everything he can. Here at beloFX, David is responsible for developing assets and sharing his knowledge about Unreal Engine and Realtime pipeline.
When not working on visual effects, he spends his spare time working on a video game to learn the real-time workflow and pipeline process. His ultimate goal is to understand the entire process of creation, from concept to final product and to be able to present high-quality images to make the narrative even stronger.
David has experience in VFX, virtual production, feature animation, video games, team management and teaching/mentoring (Unreal Engine).
Q&A
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